The primary goal as defined in 2009, was to develop a virtual visualization platform for an immersive experience, a tool for specialists and the public, combining arts and high-end technologies 

From the beginning,  the goal of this project was to create a complex immersive platform combining a simulator and Metaverse. Essentially is dedicated to preserving World Heritage sites replicating them entirely and accurately in a dedicated realistic Metaverse. 

In the beginning, I was profoundly inspired by Buck Fuller an American visionary and inventor. 

The Unisphere project has evolved. At some point reached a couple of technical limitations that are currently successfully solved.

 Technology has evolved and what was difficult to achieve in 2010 today becomes part of a common framework in creating virtual worlds.

The metaverse has the potential to revolutionize the way we preserve and promote cultural heritage sites. One way this can be achieved is through the creation of virtual replicas of these sites in the metaverse. These virtual replicas can be used to provide a more immersive and interactive experience for visitors, allowing them to explore the site in detail and learn more about its history and significance.

In addition, the metaverse can be used to create virtual exhibitions and displays that showcase the cultural heritage of a particular site or region. This can help to promote awareness and appreciation of these sites, and encourage more people to visit them in person.

Another potential use of the metaverse in cultural heritage preservation is through the creation of virtual classrooms and educational resources. These resources can be used to teach people about the history and significance of cultural heritage sites, and provide a more engaging and interactive learning experience.

Overall, the metaverse has the potential to play a significant role in preserving and promoting cultural heritage sites, and could help to ensure that these sites are appreciated and protected for generations to come.

Virtual exhibitions educate people about historical styles and influences in the built environment. Metaverse monuments offer digital access to historical art, preserving and protecting artifacts for future generations to experience and learn from.


 The dome concept it was in my mind soon as the form to create later on my UNISPHERE  simulator project . I saw it as an ideal shape to be support for my 3D projections and create within a physical simmulator. Before 2010 my project was piomiering this field of immersive experience and real time replica of the physical space in a simmulation.  The project is still in development, It evolved further in a more extensive platform to the point when the Artificial Intelligence it became powerfull enough to become part of the simulator's software core. 

 Geoscope : 

Worlds celebrates the diversity of how we think, act, and interact, together. The AKTII contribution centers on the urgency of understanding that our planet is under attack from within, and nature does not comprehend political boundaries